
Persistent win32api hooks for more reliable hooking Support for D3D9 swap chains (for Call of Duty 2, Autodetection for various settings such as secondary New faster, simplier, multithread safe win32 api hooks Automatic screenmode & sideExtraWidth detection Changed to global mouse hook for better compatiblity Reduced video memory use and improved compatibility Pixel shader dithering in RGB16 mode for cards thatĭo not support dithering (ie. Depthstencil created by SoftTH now uses discard flag

Added lens correction postprocessing effect Fixed possible crash with D3D9 GetDepthStencilSurface

Thread priority adjustments for smoother fps Fixed possible multithreading issue with secondary screen blit Reference rasterizer support for cards without D3D acceleration
#X3 reunion move to coordinates free#
Improved free device reference counting for better compatibility wide- and triplehead gaming information SoftTH is made by Keijo "Kegetys" Ruotsalainen
#X3 reunion move to coordinates archive#
Read quickstart.txt and readme from the archive Video of Trackmania United Forever (Encoded with XViD codec, 1920x512 50FPS)ĭownload old version 1.08 BETA Here (606KB)ĭownload old version 1.07 BETA Here (518KB)ĭownload old version 1.06 BETA Here (468KB)ĭownload old version 1.05 BETA Here (456KB)ĭownload old version 1.04 BETA Here (456KB)ĭownload old version 1.03 BETA Here (462KB)ĭownload old version 1.01 BETA Here (421KB)ĭownload old version 1.0 BETA Here (417KB) Video of Richard Burns Rally (Encoded with XViD codec) Video of Lock on Modern Air Combat (Youtube) See the forums for more compatiblity information

A common problem is also that the game cannot handle the aspect While SoftTH can theoretically be compatible with any Direct3D 8 or Direct3D 9 game, someįeatures used by games could not be yet suppoted or they can use special features which are Official discussion forum for SoftTH is available. Look here for a diagram of it's basic operation Use it on a AGP/PCI card, only PCI Express has the required bandwidth to get good Into three parts to be displayed on each monitor. SoftTH works by rendering the whole scene on one display adapter, which then gets split One card does all the rendering work, so secondary cardĬan be a low end card, only Direct3D support is required. Three monitors attached to PCI Express video cards. SoftTH allows using three monitor "triplehead" withĭirect3D 8 and 9 games without special hardware. For such indeed was my experience when I got there for the first time.Note! Alpha test version of a completely new SoftTH is available. Besides, it achieves this end in a focussed manner, constantly urging you, leading you towards a summit whose ascent will, I’m sure, leave you breathless with wonder and happiness. If that is the situation then this book will bring the essentials of the mathematics of the next two or three years to your doorstep in a form which is both compact and, I daresay, interesting. About calculus you are more or less in the dark. You have learnt the basics of algebra and geometry and have had a nodding acquaintance with trigonometry and coordinate geometry. Presumably you are standing on the threshold of what is called High School in the West and Junior College in India. You’ll become familiar with a host of ideas which are likely to play an important role in your study of mathematics in the next two year period. If you are a person in the 15-16 age-group the answer is easy: you should read this book because you are likely to benefit considerably from its reading. The next question which is bound to occur to you as you begin to read this page is perhaps this: ‘Why should I read this book?’ The answer depends on who you are. The last two will be introduced in the first four chapters of the book. The first three of these are surely familiar to you.
